It’s a nice system in a game that relies on both its grander narrative and its character interrelations, and also makes for some fun scenes between missions on your thematically important quest. It plays into the game’s desire for you, as Edge, to manage your team as the starship Calnus’s commander – arranging room assignments that develop bonds between members and opening up new affinities and possibilities. Meanwhile, your travels from one planet to another develop your team from a routine duo to an oddly-clad ensemble.Īnd what a strange group they are, each with their own follies and charms, personalities that click and clack and don’t always align. It doesn’t take long before a greater mystery befalls the crew while bigger nemeses cruise the stars with humankind atop a vengeful three-course menu. ![]() What starts out as a routine wormhole jump leaves Edge and his team separated from the rest of the reconnaissance force on an alien planet where he must use his knife-wielding skills to de-limb the planet’s indigenous crab-like wildlife. You play as Edge Maverick – a wide-eyed dreamer far less distinguished than his name might suggest – who is part of a survey team tasked with finding an alternative home for humanity in the great star ocean of space following the destruction of a habitable Earth after World War III. So, what about the game? It’s pretty standard Japanese role-playing fare, all things told, but it's held up by its excellent combat and interpersonal features that make up for its failure to hit the same narrative heights as its predecessor. Unfortunately, no amount of fiddling will increase the base 720p resolution of its computer-generated cutscenes, though, and the increased sharpness of the game’s general play – which shouldn’t be understated – serves to highlight this drop further. These upgrades are relatively modest, ranging from motion blur to depth of field settings with a few more in between, but it’s a nice addition to have, especially if you’re double-dipping. ![]() But what’s interesting here is that we’re also provided with a suite of graphical upgrade toggles more akin to a PC game that effectively allow you to tailor the game to your preferences, a feature that applies to both standard PS4 and Pro consoles. The game now runs quite consistently at 60 frames-per-second at both native 1080p or native 4K resolution, depending on the hardware at your disposal.
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